Also included in the next release will be save game support. With this feature, you will be able to save your current gaming session in a file, and load it back in the emulator whenever you want.
Following are the notes dealing with this enhancement (
issue #21 on 
ParaJVE's tracker).
Emulator State Persistence|
| ParaJVE can now save and reload its full state (including the vectors work buffer) in small binary files (usually less than 4KB). 
 There are two kind of save/load features :
 
 Quick Saves
 
 When the user presses F5, the emulator will save its current state in a Quick-Save slot ; this slot will be loaded back when F9 is pressed. Each game has a specific Quick-Save slot (basically derived from its binary CRC), so quick-saving one game will not overwrite the Quick-Save slot of another game.
 When Quick-Saving/Quick-Loading, the user is not asked for a file name, as all Quick-Save files are located in the <data/saves/quick> folder.
 
 Standard Saves
 
 When the "Save..." item is clicked in the "File" menu, ParaJVE asks the user a file name where to store its state. This file can be loaded back later, when selecting the "Load..." menu item. Please note that you can only load a save file containing data for the game currently emulated (for instance, you can't load a MINESTORM save if you are running the BERZERK game).
 
 The save/load file selector dialog embeds a preview frame that lets you see the content of the selected save file (cf. picture attachment).
 
 It also provides 3 different file filters :
 "All Files" : list all the files in the current folder,"ParaJVE save files" : list only the files containing valid ParaJVE save files"ParaJVE compatible save files" : list only the files containing valid ParaJVE save files that match the game currently emulated.
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Labels: WIP
    
     
    
    
  
6 Comments:
Looking forward to the next release.
Thanks for all your hard work…
By Olds-kool gamer, at 7/27/2009 11:37 PM
 Olds-kool gamer, at 7/27/2009 11:37 PM
	   
Excellent stuff, also looking forward to the next release.
By retroK, at 7/28/2009 11:01 PM
 retroK, at 7/28/2009 11:01 PM
	   
Yes, I am also looking forward to the next version. When is it going to be online, if I may ask?
By Anonymous, at 8/17/2009 3:49 PM
 Anonymous, at 8/17/2009 3:49 PM
	   
Parabellum,
that you are still updating ParaJVE is to be commended!
:)
VectrexMad!
www.vectrex.co.uk
By VectrexMad!, at 8/31/2009 10:56 PM
 VectrexMad!, at 8/31/2009 10:56 PM
	   
Thank you all for your support :)
The 24 new overlays textures have now been completed (packed into a single file that's 2.8Mb large).
However, I haven't had any time to work on the shaders since the last WIP post, so I still cannot foresee when the next release will be available.
I hope to have things ready for a release in mid-october, though.
By Parabellum, at 9/07/2009 2:24 PM
 Parabellum, at 9/07/2009 2:24 PM
	   
Very nice!
I used to play the real vectrex at my aunt, she doesn't want to sell the thing to me, so this program is a great alternative:-)
Thanks dude, keep up the good work!
By Blitz, at 1/02/2010 5:44 PM
 Blitz, at 1/02/2010 5:44 PM
	   
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