Version 0.3.2
As promised, here is the latest version.
It includes all the stuff described in the previous post, as well as a slight change made to the dots removal heuristic (you can learn more about this in this old post).
Now that nearly every remaining dot is likely to be demanded by the programmer, their size has been increased a bit, so that they get more in evidence. This is rather useful in games like MineStorm (the inactive mines are clearly visible), or Cosmic-Chasm (now you can see the flashing dot on the caves plan!).
In a future version I'll do more tweaking and set a different optimal size for each game and/or add a dialog where the user can tweak the lines/dots width by his own means.
Enjoy the release!
It includes all the stuff described in the previous post, as well as a slight change made to the dots removal heuristic (you can learn more about this in this old post).
Now that nearly every remaining dot is likely to be demanded by the programmer, their size has been increased a bit, so that they get more in evidence. This is rather useful in games like MineStorm (the inactive mines are clearly visible), or Cosmic-Chasm (now you can see the flashing dot on the caves plan!).
In a future version I'll do more tweaking and set a different optimal size for each game and/or add a dialog where the user can tweak the lines/dots width by his own means.
Enjoy the release!
Labels: release